video.binarytexturepacker
Binary tree based texture packer.
- struct BinaryTexturePacker;
Binary tree based texture packer. Handles allocation of texture page space.
To fit a texture, space is subdivided vertically/horizontally to create an area fitting texture width/height, try to fit the texture to that area, if it doesn't fit, subdivide again, repeat.
- this(const(Vector2!(uint)) size);
Construct BinaryTexturePacker.
Parameters:const(Vector2!(uint)) size Size of texture area for the packer to manage. - bool allocateSpace(const Vector2u size, out Rectu texArea);
Try to allocate space for a texture with given size.
Parameters:Returns:Vector2u size Size of texture space to allocate. Rectu texArea Area taken by the texture will be returned here. True if successful, false otherwise.- void freeSpace(ref const Rectu area);
Free space taken by a texture.
Parameters:Rectu area Area of the texture to free. - const pure @property bool empty();
- const @property string info();
Return a string containing information about the packer.