component.spawnersystem
- class SpawnerSystem: component.system.System;
System that handles spawning of entities (e.g. projectiles fired from weapons).
Must run after any system that might kill an entity, and after WeaponSystem.
- this(EntitySystem entitySystem, const(GameTime) gameTime);
Construct a SpawnerSystem.
Parameters:EntitySystem entitySystem EntitySystem whose entities we're processing. const(GameTime) gameTime Game time subsystem. - @property void yamlManager(ResourceManager!(Node) rhs);
Provide a reference to the YAML resource manager. Must be called at least once after construction.
Throws:SystemInitException on failure.