component.deathtimeoutcomponent

Component that limits the lifetime of an entity.

struct DeathTimeoutComponent;

Component that limits the lifetime of an entity.

double timeLeft;

Time left for the entity to live, in (game time) seconds.

this(ref Node yaml);

Load from a YAML node. Throws YAMLException on error.

pure nothrow this(const(double) timeLeft);

Construct manually.