ice.player
- abstract class Player;
Parent class for all players.
Note that it is expected to explicitly destroy the Player using clear() once it is not used anymore.
- protected const string name_;
Player name.
- protected uint score_;
Current player score.
- const pure nothrow @property string name();
- void update();
Update player state.
Parameters:game Reference to the game. - pure nothrow void control(EntityID id, ref ControllerComponent control);
Control entity with specified ID through its ControllerComponent.
- const pure nothrow string toString();
String representation of the player (currently just returns player name).
- protected this(const(immutable(char)[]) name);
Construct a player.
Parameters:const(immutable(char)[]) name Player name.
- class AIPlayer: ice.player.Player;
AI player.
- protected Timer updateTimer_;
Timer determining when to update the AI.
- protected Vector2f ballLast_;
Position of the ball during last AI update.
- this(const(immutable(char)[]) name, const(real) updatePeriod);
Construct an AI player.
Parameters:const(immutable(char)[]) name Player name. const(real) updatePeriod Time period of AI updates.
- class HumanPlayer: ice.player.Player;
Human player controlling the game through user input.
- this(Platform platform, const(immutable(char)[]) name);
Construct a human player.
Parameters:Platform platform Platform for user input. const(immutable(char)[]) name Name of the player. - void keyHandler(KeyState state, Key key, dchar unicode);
Process keyboard input.
Parameters:KeyState state State of the key. Key key Keyboard key. dchar unicode Unicode value of the key.