component.physicssystem
System that handles entity movement and physics interactions.
- class PhysicsSystem: component.system.System;
System that handles entity movement and physics interactions.
- this(EntitySystem entitySystem, const(GameTime) gameTime);
Construct a PhysicsSystem working on entities from specified EntitySystem
and using specified game time subsystem to determine time.
- void update();
Update physics state of all entities with PhysicsComponents.