component.ownercomponent

Gives entity an owner entity (e.g. entity that fired a projectile is its owner).

struct OwnerComponent;

Gives entity an owner entity (e.g. entity that fired a projectile is its owner).

EntityID ownerID;

Owner of the entity.

this(ref Node yaml);

Load from a YAML node. Throws YAMLException on error.

pure nothrow this(const(EntityID) id);

Construct from ID of the owner entity.