component.timeoutsystem
System that processes various timeouts in the game.
- class TimeoutSystem: component.system.System;
System that handles various timeouts in the game.
- this(EntitySystem entitySystem, const(GameTime) gameTime);
Construct a TimeoutSystem working on entities from specified EntitySystem
and using specified game time subsystem to determine time.
- void update();
Update the ControllerSystem, processing entities with various timeout components.