platform.platform
Platform abstraction.
- class PlatformException: object.Exception;
Exception thrown at platform related errors.
- abstract class Platform;
Handles platform specific functionality like input/output.
Signal:
public mixin Signal!(KeyState, Key, dchar) key
Emitted when a key is pressed. Passes the key, its state and unicode value.Signal:
public mixin Signal!(KeyState, MouseKey, Vector2u) mouseKey
Emitted when a mouse button is pressed. Passes the key, its state and mouse position.Signal:
public mixin Signal!(Vector2u, Vector2i) mouseMotion
Emitted when mouse is moved. Passes mouse position and position change.- protected bool[Key.max] keysPressed_;
Array of bools for each key specifying if the key is currently pressed.
- this();
Construct Platform.
Throws:PlatformException on failure.- bool run();
Collect input and determine if the game should continue to run.
- final pure void quit();
Quit the platform, i.e. the game.
- @property void windowCaption(const string str);
Set window caption string to str.
- void hideCursor();
Hide the mouse cursor.
- void showCursor();
Show the mouse cursor.
- final const pure nothrow bool isKeyPressed(const Key key);
Determine if specified key is pressed.