A Score component assigns one or more score values to an entity. These values increase the score statistics of other entities that kill this entity (if they have a statistics component). This can be used for scoring and RPG statistics improvement.
Example:
score:
exp: 30
When an entity with this score component is killed, experience of the entity that killed it will increase by 30 points.
exp | Experience value of the entity. Unsigned integer. Must be specified; there is no default. |