component.controllersystem

System that handles player/script control of entities.

class ControllerSystem: component.system.System;

System that handles player/script control of entities.

this(EntitySystem entitySystem, const(GameTime) gameTime);

Construct a ControllerSystem working on entities from specified EntitySystem and using specified game time subsystem to determine time.

@property void yamlManager(ResourceManager!(Node) rhs);

Provide a reference to the YAML resource manager. Must be called at least once after construction.

Throws:
SystemInitException on failure.
void update();

Update the ControllerSystem, processing entities with ControllerComponents.

Player controls the ControllerComponent, which in turn is used to control the EngineComponent of the entity.