component.warheadsystem
Applies warheads of entities that collided with Collidables.
- class WarheadSystem: component.system.System;
Applies warheads of entities that collided with Collidables.
Any collidable that has a HealthComponent checks all its colliders. If the collider has a Warhead, the warhead's effect is applied to the collidable (e.g. damage affects HealthComponent).
Possibly, HealthComponent might not be required to allow warheads affecting entities without health.